Response toJorge Luis Borges The Garden of Forking Paths

Labyrinths are like mazes but the main difference is that they aren’t meant to be uncovered in their entirely unlike mazes. Borges creates a world that drives the mind of the read/viewer into various directions. Blow the mind of the viewers by implying/creating multiple layers of information while also allowing the viewer to come to …

Psychogeography and Contemporary Art

Psychogeography is a way of exploring environments through playfulness and roaming(drifting). This can be seen through open world games, as its meaning and reason is a playful turn on an environment. Games like Dying light, that are set in urban environments and force you to use parkour to get around instead of the typical modes …

Response to Ch. 4+5 of The Art of Game Design and The Mysterious Origins of an Uncrackable Video Game

Trying to define things like game and play are difficult because they aren’t meant to be stated/described but are meant to be experienced. Although the importance of experience in game design is stated clearly the author still seems to try to find a way to define things that are meant to be experience. The connection …

Understanding PacMan Ghost Behavior Review

PacMan seems to be both a complex and simple game. Simply by analyzing the path/route that the ghosts take and where they are trying to get to shows that the concept is somewhat simple but the result seems more complicated. Basically there are various modes that the ghosts switch between while there are also different …

Games I like

Some games I enjoy playing: Minecraft – Classic survival game that incorporates exploration with zombie fighting/survival. Monster Sanctuary– Breed and fight monsters to protect the castle and keep your family’s legacy alive. Dying Light – Zombie survival set in a city that is quarantined from the rest of the world. Monster Sanctuary is a monster …

Hello and Chapter 1 of “The Art of Game Design” Response

Game design isn’t just video game design. Games are an ancient concept and by studying them we can hope to understand how and why games last for long times. There are not any direct steps on how to create a well-loved game. The only way to do that is to create a game test it, …

Design a site like this with WordPress.com
Get started