Art of Game Design Ch.8+9 Response

Brainstorming is necessary with all creative work. One way to make brainstorming work well is by listening to your subconscious and allowing it to voice its ideas and concepts. Allowing those ideas to come to flurision isn’t the goal the goal is to get creative thoughts going. The main thing is to take those weird …

Towards Minimalist Game Design Response

Minimalist game design is a quicker way to delve deep into the lore/story and choices in a game. The concept of minimalism also allows for more abstract worlds. These worlds don’t need to be photorealistic which allows an artist to play with their own visual style and literacy. Minimalist games are not simple in their …

Response to Ch. 4+5 of The Art of Game Design and The Mysterious Origins of an Uncrackable Video Game

Trying to define things like game and play are difficult because they aren’t meant to be stated/described but are meant to be experienced. Although the importance of experience in game design is stated clearly the author still seems to try to find a way to define things that are meant to be experience. The connection …

Understanding PacMan Ghost Behavior Review

PacMan seems to be both a complex and simple game. Simply by analyzing the path/route that the ghosts take and where they are trying to get to shows that the concept is somewhat simple but the result seems more complicated. Basically there are various modes that the ghosts switch between while there are also different …

Games I like

Some games I enjoy playing: Minecraft – Classic survival game that incorporates exploration with zombie fighting/survival. Monster Sanctuary– Breed and fight monsters to protect the castle and keep your family’s legacy alive. Dying Light – Zombie survival set in a city that is quarantined from the rest of the world. Monster Sanctuary is a monster …

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