More Basic Animating In Maya

Made a longer animation focusing on changing the movement with the graph editor. As the royal piece moves the blocks below it shrink away but somehow as it comes back the blocks reappear. I made this pretty basic but added red to the color of the light to give the piece a more flesh tone. The piece is meant to be like a person, while the blocks represent the paths we take.

Animating My Chess Board In Maya

I animated a chessboard that I had designed previously. Originally thinking of the flipping table meme that has long since been dead, I took it for a spin. Get it? The board and pieces spin. Anyway, I animated it to 15fps and then brought it up into photoshop which I then converted into a gif. No strong message with this one It was just a fun animation loop I wanted to make.

3D Animation Loops I like

Was looking for creature animations but didn’t find any in the style I was looking for. These are both in the style’s I was thinking about but with objects and a seemingly sentient sphere. The first intrigued me because it was a simple concept but that it reconfigured the walk cycle of the character every time it went through a door. The second one struck me with its simple animation of a sentient machine. It seems happy with all the bright colors and literal smiling faces being produced but the eyes on the machine seem to blink in pain every time the loop ends.

Redesigning Chess in Maya

When trying to come up with a way to completing change chess, I thought “what happens when there’s no king?” Without a king piece there is no way to win. I decided to continue on that front and create three kinds of pieces, pawn, nobility, and royalty. The pawns play the same but the nobility have to play like rooks. Finally, the royalty pieces, formerly king and queen play in a mix of the twos pathing. All the while, i’ve changed the board a bit, the rised levels show where the player of the opposing team needs to reach with one or both of the royalty pieces.

Maya Household Object

I started by trying to create a remote control but after maya gave me 3 fatal errors I decided to make a new scene and keep it simple. For this I created a curve and revolved it. Most of the play I did with this was with different kinds of materials. The top is a phongE while the bottom is a blinn. The top is close to the misty glass I was trying for but the bottom two are a metallic and clear combination which I found interesting.

Maya Experimental Object

I was playing with different tools in Maya, and created something that reminded me of a table or a lamp base by revolving around a curve I drew and decided to go with that idea. The arms are a nurb circle extruded along a curve with spheres placed on the end. The top is a curve lofted towards another curve. Said curve has another curve lofted towards a duplication of said curve. The color comes from a directional light being red and a ambient light being orange. It makes me think of a candle stick but also a table.

3D Rendered Product I find Interesting

I was looking at 3D rendered images of products and found some typical ones, like headphones but I also found some like the one above which is a 3D rendered pile of pills that are in the shape they’d be in within the bottle. Some designer or business person for this company thought that showing the pills inside the bottle was a productive way for the artist/designer to show off the product. I think I get it after a few minutes of thought but it caught me off guard. Why the need to show the shape of the bottle? Is it a way to reference the back to the company? Also the shadow for the bottle is still there with the pills. I found this at http://www.behance.net/gallery/70688019/Natures-Wellness-Market-Nutrition-3D-Rendering .

Maya Scene With Unusual Incident

I call this Factory City. In this, I used basic polygons and modeling in Maya to make a cityscape that includes a factory. This city seems normal to most, but if anyone knows of my game Cognitive Workshop, they should recognize this factory. This factory is the entire setting of the game. My model is a reference to my game but also adds to the world the game exists. The world feels normal for the most part, with a hint of surreal. I used a pale color scheme to make a surreal feel as well as the very sharp trees. The factory isn’t alone in this model as I added some buildings and an empty parking lot. The deserted parking lot is due to the abandoned nature of the factory in my game. I am delving deeper into the world I built my game to expand on the experience I plan on it being.

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