So many articles and essays about game design start with Super Mario Bros level 1-1 and this was no exception. Mostly these point out the way the character is used to control the way the game plays out and how players can shape the game. Other games included in the discussion are Castlevania and the Monuments of Mars. Interestingly there seems to be some common understanding about not having S shaped levels which is shocking. The shocking part is that it is agreed upon seemingly unanimously. I am more curious to figure out if there are other designers who make the s designed levels and if it common among indie games.
The screen shot below is of me playing Monster Sanctuary which is available on steam.


