So many articles and essays about game design start with Super Mario Bros level 1-1 and this was no exception. Mostly these point out the way the character is used to control the way the game plays out and how players can shape the game. Other games included in the discussion are Castlevania and the …
Author Archives: Amanda Potts
p5.js project Bloom
https://homepages.utoledo.edu/apotts3/bloom/ Cherry blossoms are only in bloom for a short period of time which is the bases for this project. Originally each interaction would make things drastically different but I changed the way the trees appear and the less noisy background elements.
My 2D Game Come Alive
Come Alive is a 2D game created in Unity about mannequins coming alive inside a factory. The point of the game is to collect the partial mannequins and to take them to the trash in order to clean up the factory. The game ends by collecting enough of the mannequins.
p5.js project critique notes
I created a p5.js project that involved circles growing and shrinking and I called it Growth. Main critique was simply about making the message understood as I initially wanted it to be in a delving between worlds vibe but it came across more as growth. Some things I will change are the colors as they …
Art of Game Design Ch.8+9 Response
Brainstorming is necessary with all creative work. One way to make brainstorming work well is by listening to your subconscious and allowing it to voice its ideas and concepts. Allowing those ideas to come to flurision isn’t the goal the goal is to get creative thoughts going. The main thing is to take those weird …
Towards Minimalist Game Design Response
Minimalist game design is a quicker way to delve deep into the lore/story and choices in a game. The concept of minimalism also allows for more abstract worlds. These worlds don’t need to be photorealistic which allows an artist to play with their own visual style and literacy. Minimalist games are not simple in their …
Hello World! Processing. Response
Processing is a way for people to work together to create codes that are creative. Your code becomes a sketchbook. Sketchbooks in this case can also become something more fleshed out and are simply lines of code that create imagery. Birds flying together in the video made me want to try to remake the same …
JavaScript City
I created a surealist cityscape with JavaScript (p5.js). This is on the site called p5.js.org so feel free to make your own stuff. If you want to see how I did this its below. function setup() { createCanvas(800, 600); background(100,200,20); } function draw() { strokeWeight(0); stroke(200,400,20); rect(0,400,100,200); rect(90,350,75,250); rect(150,380,100,220); rect(350,300,90,350); triangle(700,0,850,0,750,60); strokeWeight(0); beginShape(); vertex(40,30); vertex(300,60); …
Ocean Void
amandapotts.art/void Enter the depths in this interactive project I have created. A few things have changed due to the review. The text that was on the first page is now gone and the eyes have smoother edges. There are more creatures on the page that holds them. Its theme is now Ocean based on the …
Response Art of Game Design Ch. 6+7
A game should always have a unifying theme. Something that connects all the pieces together, that includes music and color as well as the actual details of the world. Pirates seem to be a dream of a lot of people. This dream was used to connect the elements that were put into a game that …